Just Between Us: a wishes game for two
Find the little things you both want. Shared wishes open together, and you take it from there.
- Time: Usually 5–10 minutes
- Players: Two people, a phone each
- Sign-up: No sign-up needed
Example
Get a short note about what you like in me
Dance together to one song
The other player only sees the cards you both marked “Yes.”
How the game goes
You get ten cards
Each one is a small wish — about attention, care and romance. You both get the same set.
Answer each one
Yes, Let's talk, or Not now. You can also skip a card. You each answer on your own phone, at your own pace.
Check and send
Before you send, you see the whole list and can change any answer. Once they're sent, answers are final.
Your shared yeses open
When you've both answered, you see only the cards you both marked Yes. The other answers stay with whoever gave them.
Start with any of them
A matching card is a reason to talk: when, how, and whether you feel like it right now. That part is up to you.
What the cards are like
Six cards from the game. They're all in the first person: “I'd like to…”
Get a short note about what you like in me
A card about attention. Wishes like this rarely get said out loud — but they're easy to mark on a card.
Be listened to — no advice needed
Sometimes a “yes” isn't an activity. It's a way of being there.
Dance together to one song
A romance card. If it matches, you can pick the song right away.
Go on a date like the very first ones
A good excuse to remember what those were like — and what you'd bring back.
Remember together how we met
The simplest card of all: you can do it that very minute.
Talk about what kind of kiss feels romantic
A card “with a spark.” These only show up if you both want them to.
What the other player sees
Only the cards you both marked Yes. Let's talk, Not now and skipped cards stay with whoever chose them: the other player doesn't see those answers, or how many there were.
If you marked Yes on a card and it isn't on the shared list, the other player answered it differently or skipped it. The game doesn't show which.
A match isn't a promise
A shared yes means one thing: you both like the idea. When and how is a separate decision, and either of you can change your mind.
If there are no shared cards, the game simply says so — with no breakdown of who marked what. Next time the cards will be different.
Questions about the game
- What are the cards “with a spark”?
- A few cards about kisses and closeness — nothing explicit. If you suggest them, the other player first chooses whether to play with them or without. Until they answer, nobody sees any cards.
- Can I find out what the other player marked?
- No. The game only shows the yeses you share. There's one way to learn the rest: ask.
- How long are answers kept?
- A scheduled cleanup erases answers once 30 days have passed since the room closed — at its next run, not on the exact day. Finishing a round isn't the same as closing the room: while the room is open, the answers stay. If you delete your account, your answers and the shared list of wishes are erased right away; the other player's answers stay until that same scheduled cleanup. If the room has been reported, the time can be extended until the review is done.
- Can we play again?
- Yes. A new game in the same room starts with cards you haven't seen.
Where to next
- Yes, No, Maybe for Couples: A Gentle Way to Find Shared WishesHow yes/no/maybe lists work, and why interest isn't the same as consent.
- Date ideas for two: what should we do?When a wish matches, pick something to do together.
- Would You Rather? Seven questions for twoLighter and quicker: seven either-or questions.
- Games for two: which one to playAll the games for two and how they differ.